Episode 6 - Mochi London In this episode we talk about Mochi London, A UK indie games community event, and review the talks on the day from Danny Parker (Ninjakiwi), Matt Roszak (Kupo707), Tony Lavelle (the-exp), Reece Millidge (Dampgnat) and US!
We also talk about how good Chris is at throwing sandwiches! Pot shot!
Episode 4 - Juicy Beast We chat about the upcoming Mochi London event, Space Is Key being cloned, and other things! Featuring an interview from Juicy Beast, creators of Burrito Bison and Nightmare Tower. They talk about Nightmare Tower on Ouya, their workflow, and future plans!
Episode 3 - JMTB02/John Cooney We chat about the Xbox One reveal and some of the latest games we’ve been playing. Theres also an interview with the fantastic Jmtb02, creator of hits such as Achievement Unlocked, Corporation Inc and Elephant Quest. John talks about his inspirations, future projects, and guinea pigs. Lots of guinea pigs.
Episode 2 - Joey Betz In this episode we do a post mortem for Rocket Pets, and interview Joey Betz, Lead Game Developer at Armor Games. We talk to Joey about his workflow, GDC takeaways and latest project Crush The Castle: Adventures.
I'd like to know what program do you use except flash cs5, if any. And is there a name for the style/technique you use, i'd like to learn something about it as i like the way your work looks. Best wishes and keep up the good work :)
Pretty much all the work I do is drawn in the Flash IDE (so yeah, like cs5 though im actually on cs6 now). Sometimes use a bit of photoshop to touch things up but thats not really part of my usual workflow.