Episode 2 - Joey Betz
In this episode we do a post mortem for Rocket Pets, and interview Joey Betz, Lead Game Developer at Armor Games. We talk to Joey about his workflow, GDC takeaways and latest project Crush The Castle: Adventures.
Q:Hey, which iOS games have you created art for? :)
For every few games that I work on and release, theres a project that doesnt get finished and falls to the way side, for whatever reason. Heres some art work from a few of those projects that remain unreleased and probably wont ever see the light of day.
Most of this artwork is pretty old now so even if the projects did get picked up, I’d end up redoing everything :)
Episode 1 - Armor Games
The very first episode of Super Indie Pals! We introduce the show, talk about our GDC experience and discuss whether Unity dropping Flash support marks “the death of Flash”.
Interview with Daniel McNeely, founder and owner of Armor Games.
The first Super Indie Pals episode is now live! Give it a listen and share it around. We’d love to hear feedback and let us know the kind of things you’d like to hear about next episode!
I’ve updated my website with some shiny new branding! I’ve needed a proper logo and brand image for ages now, so here it finally is. Sad to see the penguin go but he might pop up from time to time!
Will definitely be sticking the top design on red t shirts soon :D
Coming soon to an internet near you… Super Indie Pals! A new monthly game dev podcast by myself, ChrisJeff and Jay Armstrong. We’ll be talking about our experiences in indie game development (focusing on Flash… for now!) and also have LOADS of interviews lined up with some of the top players from our industry. Keep a look out… its coming real soon!
Back from FGS and GDC in San Francisco! Wow, what a crazy 10 days. Heres a quick round up:
My FGS talk on Aesthetics and Branding went pretty well. I was tired from the 16 hour flight the day before, but got some good feedback and people seemed to enjoy it! You can find a live stream of the presentation here.
I met a LOT of great people at FGS, including Joey Betz, Dan McNeely (Armor Games) and John Cooney (jmtb02), who I’ve worked with for years but never had the opportunity of meeting in person. Achievement Unlocked 3 was up for a Mochi Award, but understandably lost to the frankly awesome Incredipede, so better luck next year! Shout out to my man Jay Armstrong who won the Most Creative Game award for Super Adventure Pals! It kinda felt like a win for me as well because I kinda stole the award…
GDC was also a fantastic experience, it was hugely inspiring to be around so many like minded people and to get a glimpse of the crazy world beyond indie games. We made it to a bunch of great parties and generally had a ridiculously good time!
One highlight for me was an impromptu meetup of flash game developers which consisted of myself, ChrisJeff, Jay Armstrong, jmtb02, Joey Betz, the Mochi Media team, Toge Production guys, John from Notdoppler, Anya from Addicting Games, the Con Artists team, the Kongregate team, Brad Bourne and more… It was rather surreal drinking with so many massive names in our industry but was certainly a night to remember!
After GDC we chilled out a bit and did some touristy stuff, like biking the Golden Gate bridge and checking out the Japanese tea gardens. San Francisco is an amazing city and possibly my favourite place out of anywhere I’ve ever visited. Everywhere you look has great food, drink and people. My kind of place, roll on next year!
I have a couple of massive games to release this month so keep an eye out!